This ad wrapper that allows you to leverage different ad providers whilst providing the same simple API. Also allows you to easily integrate mobile ads (via Cordova). Key features:
First you want to get a fresh copy of the plugin. You can get it from this repo or from npm.
npm install @azerion/h5-ad-wrapper
Next up you'd want to add it to your list of js sources you load into your game:
<script src="path/to/h5-ad-wrapper.min.js"></script>
You could also opt for using the (free) jsdelivr cdn:
<script src="https://cdn.jsdelivr.net/npm/@azerion/h5-ad-wrapper@latest/build/h5-ad-wrapper.min.js"></script>
And you are done!
First thing you need to do after loading the plugin is attaching a provider to the adManager. h5-ad-wrapper comes pre-compiled with 4 providers for you to choose from:
// Let's create a new provider, first argument should be the game, second should be the ad tag URL
var provider = new azsdk.GameDistributionAds(
game, // Your Phaser game instance
'2d77cfd4b1e5487d998465c29de195b3' // Your gameId
);
azsdk.ads.setAdProvider(provider);
After this it's as easy as calling:azsdk.ads.showAd();
// Let's create a new provider, first argument should be the game, second should be the ad tag URL
var provider = new azsdk.Ima3(
game,
'https://pubads.g.doubleclick.net/gampad/ads?sz=640x480&iu=/124319096/external/single_ad_samples&ciu_szs=300x250&impl=s&gdfp_req=1&env=vp&output=vast&unviewed_position_start=1&correlator'
);
azsdk.ads.setAdProvider(provider);
Now all you need to do is request an ad, and add an event listener that is called when the ad is completed/skipped/finished/done playing.azsdk.ads.once('onContentResumed', function() {
// This gets called when the ad is complete
game.state.start('NextState');
});
// Here we request the ad
azsdk.ads.showAd();
You can also send custom parameters by adding them as an object to the showAd function.
F.A.Q.This can happen, sometimes the provider does something wrong, but most of the time (and when you are testing locally) your ads get blocked from showing. That's right, ads don't show when testing locally. The easiest way to avoid this is by testing your game on a server (online). Another work around would be to adjust your /etc/hosts.
The setup allows for a multitude of ad providers to work, but sadly we don't have the time and resources to add all of them. That beeing said, this plugin is on GitHub, and you're welcome to shoot in a PR to add a new provider =)
Created with https://github.com/alexjoverm/typescript-library-starter.git
We at Azerion just love playing and creating awesome games. We aren't affiliated with Phaser.io. We just needed some awesome ads in our awesome HTML5 games. Feel free to use it for enhancing your own awesome games! Phaser Ads is distributed under the MIT license. All 3rd party libraries and components are distributed under their respective license terms.
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